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AI Insights · Timothy · July 2021

Top Down Games Performance in Ecuador: Q2 2021 Overview

Explore the performance trends of the top 5 top-down games on the unified platform in Ecuador during Q2 2021, with insights on downloads, revenue, and active users.

Top Down Games Performance in Ecuador: Q2 2021 Overview

During the second quarter of 2021, the top-down games category in Ecuador saw notable trends among the leading applications, as reported by Sensor Tower. Here's a closer look at how these games performed across downloads, revenue, and active users.

Parchisi STAR from Gameberry Labs experienced a gradual decline in weekly revenue, starting at around $8K and ending the quarter at approximately $5.9K. The app's weekly downloads peaked in late April at over 40K but declined to about 23K by the end of June. Meanwhile, weekly active users fluctuated, with a high of 593K in late April before settling at around 487K at the quarter's end.

Clash Royale, published by Supercell, saw its weekly revenue peak at $7.7K in early June. Downloads rose significantly in June, reaching a high of 19.3K mid-month. The game's active users also increased steadily, starting the quarter at 336K and closing at nearly 480K.

Brawl Stars, another title from Supercell, showed a consistent pattern in weekly revenue, maintaining an average of around $3.5K. Downloads saw a notable increase in June, with a peak of 8.7K in the week of June 14. Active users followed a similar upward trend, reaching over 210K by mid-June.

Mobile Legends: Bang Bang by Shanghai Moonton Technology Co., Ltd. experienced varied revenue trends, peaking at $5.1K at the end of May. Downloads surged in June, reaching a high of 21.8K in the third week. Active users increased significantly, starting at 81K and peaking at 124K by late June.

Lastly, League of Legends: Wild Rift from Riot Games saw a steady decline in weekly downloads, starting at over 133K in late March and dropping to around 1.5K by the end of June. Revenue followed a similar downward trend, ending the quarter at approximately $1.4K. Active users also decreased, from 112K at the beginning to about 30K by quarter's end.

These insights provide a snapshot of the top-down games' performance in Ecuador for Q2 2021. For more detailed analysis and data, visit Sensor Tower's platform.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2021